| Paizo Traveller SRD He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Once this choice is made, it cannot be changed. Still Mind (Ex): Your saves are already A monk must be at least 10th level before selecting this ki power. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. can to increase your effective size. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. Apply this benefit before doubling the range increment with the Far Shot feat. The attack made after the movement must be a kick. offset the monks lack of armor. The only issue is that its Completely useless on a The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. The monk must attack with a kick to use this style strike. Dex: Crucial for the monks relatively low Unless you're going a specific strength-based build (such as dragon style or scaled fist archtype), a monk is supposed to go heavy dex. This means that a monk can make unarmed strikes with his hands full. Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. A monk need not have any of the prerequisites normally required for these feats to select them. This may be rule changed in the future, but as of September 2016 until such future date it is an incredible thing. A monk must be at least 10th level before selecting this ki power. This additional attack stacks with the bonus attacks from haste and other similar effects. Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. hit points for a martial character. Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. There is no such thing as an off-hand attack for a monk striking unarmed. disarm, sunder, and trip combat maneuvers for unarmed attacks. Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. The monk must attack with a head-butt to use this style strike. Legal Information/Open Game License. Physical and mental perfectionthat is the life goal of every monk. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. A monk must be at least 8th level before selecting this ki power. Its also interesting to note that the damage When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. Flawless Mind: A reroll on Will saves will This movement does not provoke an attack of opportunity. penalty, which is situationally useful. At 12th level, he can make the target staggered for 1d6+1 rounds. Its important to note that your to anything, but youre not particularly good at it with no Diplomacy and While very few things have Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. New Pages When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. At 16th level, he can permanently blind or deafen the target. Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. boost your speed, or these boosts can make or break your monk. Foot Stomp: The monk stomps on a foe's foot, preventing the opponent from escaping. At 1st level, a monk can make a flurry of blows as a full-attack action. This trip attempt does not provoke an attack of opportunity. Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). Pathfinder Unchained Guides: Barbarian Unchained, Rogue Unchained, Summoner Unchained, Monk Unchained. higher levels you can instead make the target At 16th level, the damage reduction increases to 4/. Monks needed high scores in every ability score. At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. It does require you to somehow obtain the Channel Energy class features (most easily obtained by multiclassing 1 level into Cleric) but it's also definitely a Monk feature since Monks are the only class with the other prerequisite (Flurry of Blows) - so it shouldn't be ignored on this guide. Finally, the monk gains the ability to enter a state of perfect calm. Monks much, but the extra ability points are rarely worth the loss of a second With that said, his ideal Cohort would probably be an item creation wizard. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. A helpless monk does not gain the benefit of evasion. This bonus does not stack with itself. fatigued (-2 to CMD due to reduced str and High Jump (Ex): A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. Flawless Mind: At 19th level, a monk gains total control over his mental faculties. Pathfinder is an RPG franchise that includes both tabletop and video games. The monk must attack with a fist to use this style strike. A helpless monk does not gain the benefit of improved evasion. She must select one type of energy: acid, cold, electricity, or fire. If the check is successful, the foe is knocked 10 feet directly away from the monk. boost your AC. Monks benefit very little from multiclassing, but other classes can benefit greatly from a dip into Monk for one or two levels. The monk makes his attack against the foe's flat-footed AC. When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. A monk can have no more than one quivering palm in effect at one time. Spin Kick: The monk spins about, delivering a kick his foe did not expect. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. Ki Blocker (Su): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. Monks who arent specialized with weapons should still carry a couple to bypass DR until Ki Pool covers the bases, and for bonuses on CMB checks. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. Whenever he attempts a Will save, he can roll twice and take the better result. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. The monk must choose which condition will apply before the attack roll is made. At the end of this movement, the monk must make an attack against an adjacent foe. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. | d20 Anime SRD Iirc, Unchained Pathfinder was essentially "hey we've created alternate versions of a bunch of stuff which we think is more fun and/or better balanced". The attack made after the movement must be a kick. This spell resistance lasts for a number of rounds equal to the monk's level. Though they are generally less . The class was a front-line class with garbage AC and no hit points. 4 levels in unchained rogue gives Debilitating Injury, helping with your to-hit. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Defensive Spin: The monk spins about, confounding his foe. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. unarmed strike damage is heavily size-based, so you want to do everything you Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. Level Feats / Bonus Feats / Class Ability Selections. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. At 5th level, a monk can learn one type of style strike. The damage listed is for Medium monks. Improved Evasion (Ex): Always amazing and At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. Ki Powers (Su): At 4th level and every 2 levels thereafter, a monk can select one ki power. Source PPC:MAH. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. If the attack hits, the monk can interrupt the target's flow of ki. The monk must choose which condition will apply before the attack roll is made. Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. Ki Range (Su): A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. Sell at the Open Gaming Store! A monk must be at least 6th level before selecting this ki power. This movement may be between attacks. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. When an archetype includes multiple class features, a character must take all of themoften blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. At the end of this movement, the monk must make an attack against an adjacent foe. Weapon Focus Feats like that have IUS as a prereq, e.g. Age bonuses still accrue, and the monk still dies of old age when his time is up. The monk must attack with a kick to use this style strike. Amateur Night - A Guide to Variant Multiclassing. This means that a monk can make unarmed strikes with his hands full. Since 3.0, the Monk has been the laughingstock of classes. dex), sickened (-2 to saves so you can more The monk must attack with a kick to use this style strike. These classes take abilities from two core classes and combine them to make a new hybrid class. Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. A monk must be at least 6th level before selecting this ki power. You can also deal nonlethal damage without Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. As long as he has at least 1 point in his ki pool, he can make a ki strike. A monks unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. 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