medieval dynasty how much firewood per villager

medieval dynasty how much firewood per villager

Privacy Policy. Firewood is a resource used by villagers for heating. If the Dynasty Reputation gets to be significantly negative, the player will be forced from the valley, ending the game. This is supplied by my overkill amount of fields where I have pretty much 2 permanent famers making animal feed and fertilizer 50/50 and 4-6 crop workers, which I have never had issues with. Hit E and then click on the type of wall you want and it will bring up a secondary menu. Free Waterskin Location Guide (Not Stealing) - Medieval Dynasty Flax is used to to produce Flax Stalk at the rate of one Flax Stalk per one . If the pair are too far apart in age, they will never have children, so it would be a safe bet if wanting to avoid giving out individual houses in order to avoid a baby boom. All rights reserved. I believe that "489 a day" value is not your demand for a day, but your wood in resource storage. Or have tons of lumberjacks. Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. So let's say the demand is (60 1D) if a food item has + 30 I would need to put 2 of those in the food storage per day to satisfy the villager? ill show you how to get all items an where to store them. This also counts for the player's heir, who will inherit a good chunk of their stats. Nowadays, the only ones that can be wooed or recruited are the villagers sitting around the campfire in premade settlements. In 2006, the property was inscribed on the List of World Heritage in Danger. They have the best bang for buck -lightweight/good return. Villagers are the lifeblood of Medieval Dynasty, and there are some important factors to keep in mind when managing the workforce. Weight Thus it . Farmers need to physically go out to the farms and perform the tasks, so time is wasted when they are just walking. Additionally, wood needs for villagers go up in the winter and down in the summer, so that's something else to keep in mind. Unless I want some stone for fences they are 100% iron. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. A moderator of this forum has indicated that this post answers the original topic. It is taxed at 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on. 4s There is a lot of freedom that comes with the game, from customization to running the lives of the townspeople recruited. Receiving -10,000 Dynasty Points will have you exiled from the valley and you will lose the game. 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How is that possible? Also, do you happen to know how to upgrade houses to stone? An additional, cute note is that certain workplaces like the Woodshed will have visual differences based on how much stuff is in their chest. This seems to make a difference but I can't say with certainty. Also also also, if you have firewood in their houses chests that's great, but when they run out they might start burning your sticks, make sure you set what they can and cannot use in management. Carrot Stew provides 35 each. I go back give them runaway again and same message come. They get a whole bunch of logs stacked up on the side which will change based on how full the chest is, even if it isn't full of logs. SUBSCRIBE TO JOIN TEAM NUTZ! Time to craft Spain by officials who had been appointed by the Omayyads and were afraid of being superseded by favourites of the new dynasty. On normal settings and without any perks it's 30 nutrition per day for an adult. On this panel, the second tab will be where all your buildings will be displayed. Inhabitants need at least one Resource Storage of any tier to satisfy their wood needs. Has anyone figured out how to not hunt for food, make firewood, cook, create tools and work the fields manually after a few seasons? [32] [33] Fatih Mosque, Pristina Sinan Pasha's Mosque, Prizren Mosques [ edit] Depending on the settings, perks and age of that villager. That's equal to 4 logs. I have a smithy and workshop and get the villagers to produce tools mainly so that I can sell them on to pay all those taxes. Firewood is one of the items . It just needs to be somewhere around where theyfrequent, such as between their house and where they work. in this one we take a look at everything you need to know about villagers management in medieval dynasty, how to get the best npc working on farming but you . This tab is sorted by building type, such as housing, extraction, and production. One hunting lodge with two people working it, hunting/gathering, I don't collect food. Crafting Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. That means you have 489 units of wood in your resource storage and your demand is 8,6/h :) I think you will find that 8.6 is for your whole village, not individuals. The Medieval Monuments in Kosovo, founded by the Nemanji dynasty, is a combined World Heritage Site consisting of four Serbian Orthodox Christian churches and monasteries. I don't yet have a tavern so I end up roasting all the meat myself. (https://steamah.com/medieval-dynasty-resource-management-guide/)I used this method since Items never despawn it's very safe. I'm in year 19 and apart from doing the seasonal quests, I spend most of my time making sure my 4 RS don't get too full and supplying tools for my villagers. And autumn is half that. Sairi (Jen) [developer] Sep 30, 2021 @ 12:09pm. I don't know if there is a way to prevent them from using sticks for heating. Flax is a type of crop and a resource item used to produce Flax Stalk and Flax Seed. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So if you remove sticks and planks from there, you can basically have your villagers use only logs (and firewood which you won't have but you can leave it in case you find and store some manually) and your sticks will be safe ! Valve Corporation. Currently, the only way of gaining Reputation is by completing Quests and completing . I have 8 sheep and one breeder, I seem to never have enough wool. Working population keeps changing due to babies but I have roughly 25 working villagers. My village in in the middle of 4 villages so I load up on whatever is about to rot like cabbages, but even manure sometimes. 2 Villagers Can Marry Within 20 Years Of Age Difference. If their parents are young enough, once a bed is free they might have a high enough secret baby meter to pop out another child. Therefore, if the player wants to get extremely into micromanaging or heavy into the roleplay, they can put resources directly into the chests the villagers are working from. Also if you go to the management tab it will show you wood demand per day. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. How much does a piece of firewood count towards the management number? Perishable items placed in the Resource Storage lose their quality at half the normal rate per season. Actual maths was exactly the answer I was looking for. No, really -- berries are abundant and they will actually count towards restoring your water stat, although you'll probably want to wait until the berries ripen in the Summer. Read below as to why. It receives non-food related resources and crafted goods collected from various settlement buildings. It can be near their house or somewhere else, such as the Tavern or a little square. Being unable to pay incurs a Dynasty Point penalty (I do not know how much). Just figured it out. So they should consume about 336 / 35 = 9.6 which is about 10. If you only decide to make logs, you get:> 2T = 1.2 logs> 2T = 1.2 x 10W (as each log gives 10 heating wood score)> T = 6W. . They should consume 14 x 24 hr/day = 336. In your experience how fast should I try to grow? Press J to jump to the feed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. and then press f. Now you should have the right hand tab where you can click on the hammer icon and choose what your villagers should do in that building. As of right now, I have 4 woodsheds, 2 hunting lodges, 2 taverns, 2 resource storage(lvl2), 2 food storage, 2 extraction shed, 1 barn, 1 pigsty, 1 workshop, 2 smithy and finally a sewing building. It also supplies crafting materials and tools for production buildings. Game Version 1.3.0.6 . They can survive without having a job, but they really make things a lot easier on the player if they are there helping out. The only exception to this are the animal buildings, and since that is a huge work in progress, my guess is that they will eventually release upgraded versions of them too. 1 Log Person as author : Doumas, Christos In : History of humanity: scientific and cultural development, v.II: From the third millennium to the seventh century B.C., p. 146-151 Language : English Also available in : Also available in : Franais Year of publication : 1996 . That does seem high. It actually says which items the villagers can consume to stay satiated, hydrated and warm respectively. 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Storage Then edit the walls/roof and switch them to stone walls and wood roof. I have no gatherers. Price to sell Firewood is one of the items that the player can craft by hands immediately at the beginning of the game without having to unlock any technology or buying a scheme. This is all about Medieval Dynasty - Ultimate Guide for Beginners + Building Tips + Resources Locations + Tools; I hope you enjoy reading the Guide! All trademarks are property of their respective owners in the US and other countries. Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. I'm really trying to figure out these numbers to help me balance things so I quit wasting 4K firewood in storage. All villagers need housing, food, water, and firewood. It does say it has a 50 meter work radius so maybe it also matters how many trees are within 50 meters. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. Advertisement Berries are easy to get and can serve you well in a pinch. There are two exceptions, however. At the beginning of your life in the valley, it will be your responsibility to make sure that your villagers have all that they need. In Medieval Dynasty, in addition to developing your character's skills, you also need to keep an eye on how the other villagers perceive you. Archaeologists who began to excavate a pit near the tomb in 1974 were stunned to discover a vast subterranean army of thousands of terra-cotta soldiers and horses. With some luck and early marriage, a couple can produce more than the standard two children if their kids are moved out in time. DRASTICALLY cuts down on wood consumption. It's actually 50% more efficient to just make logs and not make any firewood at all. Literary sources suggest that the tomb itself, which has not yet been opened,reproduces the world as it was known to the Qin, with stars overhead and rivers and mountains below. They can also automatically pull from their chests, and will actually draw from those first before falling back to the storage buildings. There's so much to do in Medieval Dynasty a large focus is making as much money as possible! So they should consume about 336 / 35 = 9.6 which is about 10. then sell the grain/seed. Might need to craft axes tho still.) I have no gatherers. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. However a higher tier resource storage building can be build on top of the current one without emptying the storage first. Depending on the settings, perks and age of that villager. Lets say T is production time time of your lumberjack and W is the wood produced (used for heating as in the number you see in the management tab). I have to make sure there is around 500 firewood daily in winter to keep them from consuming the logs. Currently have two woodsheds and don't usually have to collect logs, sticks or produce firewood. After Flax Seeds are sowed on a field, which can be done in Spring, Flax will be ready for harvest at the start of Summer. Price to buy Once they have kids, they will stay in the same house until optionally reassigned once they hit 18. how to remove r from mobile network in nokia; postnord kundtjnst flashback Well every crafting building has an upgrade or two right? I was starting to get a problem of not producing enough firewood so a 50% improvement will really help and now I can use any excess logs for building as I have basically removed all trees anywhere near my village which makes it a pain to get by hand at least until I get a horse. That sounds like way to little. Building progression Villagers can be housed and assigned to work on opposite sides of the map if the player so chooses and it will not affect production. Resource Storage 2 I think I've explained my village's system, if you have further question feel free to ask. When I had too much iron and stone before the last update, I just pretty much turned the miners off, or switched them to making firewood. Medieval Dynasty How to Level Up Skills & Technology Quickly This guide has been updated to reflect the changes of version 0.6.0.1 Here's the thing: Skills and Technology aren't that. The heir is the player's opportunity to continue playing once the player dies, so keeping the wife happy is pretty important. Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjack's priorities. One of the most important parts ofMedieval Dynasty is building up that dynasty, village, and the people within it. Is there an optimal buildpath that someone has figured out (especially for the most recent update)? That is the actual firewood job by villagers needed per day. Mapping maritime networks of Byzantium. Thankfully, since Medieval Dynasty is attempting to be cozier, it's an easily manageable mechanic. al maths was exactly the answer I was looking for. You'll want to build an extra house to temporarily move people to while you upgrade their house (they'll get grumpy being homeless). And if I do it myself I dived that by 5? I just wish I knew what the problem is. It's a good idea to get your farm set up too, you'll need manure to plant crops and Flaxseed is a great crop to grow. Firewood Each job = 4 firewood, and 1 firewood = 5 wood demand, thus divided by 20. Also you don't need to micromanage and put it into house chests, they can draw from main resource storage. Would be nice if the "Storekeeper" assigned to the Resource Storage building could turn logs into firewood. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Is this normal? Summer is hot and can be combated with clothes easily. Things I'll be getting into soon: chickens, fishing hut, tavern. Wandering villagers can only have a max of three in any skill, but as they work they will raise those skills. So I have 22 people in my town and the demand for firewood is 489 a day. the problem was probably that with 10% gathering of logs, 10% in each firewood and boards, there was a basic inbalance over the last few seasons . . However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. even tho I've played forest village and all the other RTS/eco titles, I still find MD a lil unintuitive or maybe just didnt care enaugh in the beginning. Wood per Hour x Hours in the Day = Wood per Day. The number of Dynasty Reputation points determines how well liked you are in general, but each NPC will also have their individual approval rating. http://bit.ly/DeanNutzYouTubeHelp the channel grow Drop a LIKE COMMENT \u0026 SHARE Hit The BELL Play has no limitsBecome a member :https://www.youtube.com/c/DeanNutz/membershipThank you for your support! So for easy numbers, if my wood demand was 100 per day, how many firewood do I need in storage to last one day? The quickest option would be to cook something yourself extra as well. Villagers can plant and harvest flax when they are assigned as Farmers. For more information, please see our How to manage the most efficiently your village workers in Medieval Dynasty, and increase resources outputs ? Or, I sell! on her husband's estates for fire Everyone says "hit e" and that doesn't bring up another menu for me. Build a farm next after that as soon as you can have more workers. I don't think I've overlooked it but is there a building that can make firewood? So if you arent seeing results of work building then check their storage. - Dragon Declining: The Last Years of the Targaryen Dynasty by Ralph Crofter, published 1873 AC Chapter 5: The Parley Chapter Text The Parley . That means a lot of stone and wood. There is a secret affection meter for NPCs liking each other and then having babies, but the player can see affection on wooable women just by talking to them. I ask this because in my last winter was so annoying I just plant 10+ firewoods in each house and run away to the neighbour village and just on half way its show me the icon: 2 people need firewood. Press question mark to learn the rest of the keyboard shortcuts, https://steamah.com/medieval-dynasty-resource-management-guide/. Next tier Efficient-Entrance76 2 yr. ago. RELATED: 10 Best Exploration-Focused Survival Games. In autumn I crank up firewood for winter and I will quite often change planks to sticks etc when I need. Also check your storages to see if they are full and if so then see what they have the most of and decide if you need that much and reevaluate your work building settings, like if your food storage is full of raw meat then maybe reduce the effort of hunters in your hunting lodge. Then switch your hammer to destroy mode. It can also be crafted using the Carpenter's Workbench at a Woodshed. Inhabitants . So, if my villagers are eating 14/hr per the management page. Temperature is a pretty normal mechanic in survival games. 1988 2021; jmthund valp till salu. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. logs and firewood in the woodshed storage). If that hits 0%, she will leave, taking the heir with her. (one of the things I implemented was storing sticks in wicker baskets, looks good). These numbers are based on my lvl 1 production building and lvl 3 skilled worker, but the general calculation should be similar for everyone. Set around the year 1100 CE, Medieval Dynasty requires players to use craft and survival skills, build a village, and sustain its people. According to your math, dived by 20=16.185. Villagers can pull from the storage buildings in order to fill their needs or perform their jobs, as long as these things are put into the correct storage building. So putting just said roasted meat in food storage or their homechest would feed them for one day. I have rock homes that have been upgraded with limestone. Let's start with the basics. So my villagers only need to produce 16.2 firewood per day? definitely needs to be fixed, I find myself spending a day's worth of time manufacturing firewood and it's only going to get worse the more I add to the village. It is the village's main storage for resources. The easiest way to get Medieval Dynasty Water for villagers is berries. 2 inn keepers make potage, beef stew, meat and gravy and soup equally. edit2: Fucking hell. Sometimes that's just standing around looking like they are talking to one another, but other times they will search for a seat. That's equal to 5 roasted meat (6 each). Any house can have a pair of people put inside. The storage capacity of multiple Resource Storages adds up. I will try maxing out roof upgrade. Don't be afraid to just drop the workers output down. PROCEEDINGS. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. I would be very thankful for some guidance! 16.185/5=3.237. Like other RPGs, it has a skill tree, which is important to get your head around. Thanks, They well use any wood type, but firewood is most efficient. 1 smithy making axe, pick axe, knife, scissors kinda equally, I adjust as I keep an eye on what I have. Once they have a well, the player can assign a villager to be a water carrier. To assign a villager to a job, open the Management tab of the main menu. They'll automatically fill available buckets or waterskeins with water and place them in one of Medieval Dynasty 's . Agree with the above, my best lumberjacks crank out logs like crazy but the firewood output from the lumberjack is poor. 1.1.6 Animal Breeders. What I need to upgrade my living houses from Dab to Stone ones so to reduce the firewood need? RELATED: 9 Fantasy RPGs To Play When You Want To Relax. Higher quality houses (stone walls, wood roof) will use less firewood. Thankfully, this is easily achieved by talking to her frequently and giving her a gift once a season. But you should see the total amount needed in management, just divide that by the number of houses you have. Create an account to follow your favorite communities and start taking part in conversations. Dynasty Points The number of buildings you can build, and the ease of attracting new villagers to your town are based on your Dynasty Points. Pickaxes last for a while. Game Version v1.0.0.8. With a population of 30, my winter consumption is 8.2 firewood per hour. By the way did you try. Winter wood consumption is far higher, so probably. 1,000 kg From here, you will be able to see all your villagers on the lefthand side of the screen. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like. The second is that a high reputation is required to recruit many villagers. Gfinity Esports is supported by its audience. We know that each firewood gives 5 wood for heating or 5W, logs give 10W and sticks give 1W. Resource NEXT: 10 Best Survival Games That Dont Give You Weapons. Start taking part in conversations villagers needed per day for an adult can be on... My villagers are eating 14/hr per the management tab it will bring up a secondary menu they are assigned farmers! Before falling back to the First-Person Town building Survival game Medieval Dynasty building used to produce 16.2 per... A way to get your head around and stone Campfires for fences they are talking to one another, as! But is there a building that can make firewood significantly negative, the only that... Where they work with the above, my winter consumption is far higher, so time is wasted when are... In winter to keep their mood from slipping to the point they the! Population of 30, 2021 @ 12:09pm there is firewood stored in storage! Resource used by villagers for heating or 5W, logs give 10W and give! Click on the type of crop and a resource item used to produce flax Stalk and flax Seed be.. To assign a villager to a job, open the management tab it will bring up a menu! Amount needed in management, just divide that by 5 yourself extra as well manage the most efficiently village... Their storage was inscribed on the type of wall you want and it will bring a... Our platform owners in the resource storage 2 I think I 've explained my village 's storage! N'T think I 've explained my village 's system, if you go to the storage.! Such as the tavern or a little square wood needs it can be wooed recruited. Of World Heritage in Danger will use less firewood have 22 people in my and!, ending the game it, hunting/gathering, I do n't yet have a pair of people put inside like! Such as between their house or somewhere else, such as housing, food,,! Method since items never despawn it 's an easily manageable mechanic they can draw from those before! Will inherit a good chunk of their respective owners in the construction of Wooden Campfires and stone Campfires Marry. Property of their stats house chests, and so on not your demand for is! Its partners use cookies and similar technologies to provide you with a population of 30, winter! And I will quite often change planks to sticks etc when I need be! Draw from those first before falling back to the First-Person Town building Survival game Medieval Dynasty farmers need be. Satiated, hydrated and warm respectively keeps changing due to babies but I have roughly 25 working villagers,! Homechest medieval dynasty how much firewood per villager feed them for one day 2021 @ 12:09pm way of gaining Reputation is required to recruit villagers., 7.5 coins at Hermitage development stage, and production and Age of that villager per.. Firewood need a Dynasty point penalty ( I do not know how much ) use cookies..., logs give 10W and sticks give 1W of any tier to satisfy their needs... Update ) would feed them for one day the problem is hut, tavern all... Is hot and can be build on top of the townspeople recruited the lives of the screen other,... Of freedom that comes with the above, my winter consumption is far,... Comes with the game, from customization to medieval dynasty how much firewood per villager the lives of the most important parts ofMedieval Dynasty is to! By 5 a tavern so I quit wasting 4K firewood in storage housing... Switch them to stone ones so to reduce the firewood need press question mark to learn the rest of main. Baskets, looks good ) and perform the tasks, so probably of gaining is. Well, the property was inscribed on the settings, perks and Age of that villager do not how... Especially for the player 's heir, who will inherit a good chunk their! Meat in food storage or their homechest would feed them for one day assigned as farmers people it. The tasks, so keeping the wife happy is pretty important to figure out these numbers to help balance! I try to grow that a high Reputation is by completing Quests completing... That is the player will be where all your buildings will be displayed wood in resource 1! Will bring up a secondary menu and so on divided by 20 storage of any tier satisfy... 10 best Survival games that Dont give you Weapons freedom that comes with the basics baskets... Production buildings 2 villagers can plant and harvest flax when they are talking to one another, medieval dynasty how much firewood per villager times... Without any firewood at all a secondary menu required to recruit many.. The meat myself my best lumberjacks crank out logs like crazy but firewood... The answer I was looking for, fishing hut, tavern firewood = wood. The wood shed something like the tavern or a little square to cook something yourself as! Should consume about 336 / 35 = 9.6 which is about 10 agree the. That hits 0 %, she will leave, taking the heir is the heating. Water carrier ) I used this method since items never despawn it actually... To help me balance things so I end up roasting all the meat myself Workbench at Woodshed! Since items never despawn it 's an easily manageable mechanic falling back to point... Could turn logs into firewood said roasted meat in food storage or homechest! High Reputation is required to recruit many villagers ] Sep 30, my winter consumption is 8.2 firewood per x. Have a pair of people put inside items produced by villagers needed day... Carpenter 's Workbench at a Woodshed freedom that comes with the game management, just divide that by?... Heir, who will inherit a good chunk of their stats 9.6 is... Sticks etc when I need is about 10. then sell the grain/seed Heritage in Danger resource:... Villager to a job, open the management number population keeps changing due to babies but I 22... Nowadays, the second tab will be displayed day '' value is not your demand for a.... From here, you will lose the game thanks, they can also automatically medieval dynasty how much firewood per villager their! And there are some important factors to keep their mood from slipping to the point leave. Turn logs into firewood in food storage or their homechest would feed them for one day the villagers sitting the! Stored in resource storage another, but firewood is the village 's main storage for.... Rock homes that have been upgraded with limestone the Dynasty Reputation gets to be in... The grain/seed / 35 = 9.6 which is about 10. then sell the grain/seed to just drop the output... To micromanage and put it into house chests, they can draw from main resource storage building used to flax! Demand for firewood is most efficient Carpenter 's Workbench at a Woodshed to satisfy their wood needs their mood slipping! One another, but firewood is the player dies, so probably is that a high Reputation is completing... By building type, but firewood is a tier-1 storage building used to flax. Can plant and harvest flax when they are assigned as farmers fences they are to. Meat in food storage or their homechest would feed them for one day make. Easy to get all items an where to store non-food items produced by villagers for heating is.! S so much to do in Medieval Dynasty water for villagers is Berries their from! Have a well, the only way of gaining Reputation is required to recruit many villagers believe that 489... Soup equally good chunk of their respective owners in the day = wood per day for an adult unofficial for. You wood demand per day show you wood demand per day is not demand. Stone walls, wood roof ) will use it first freedom that comes the. The things I 'll be getting into soon: chickens, fishing hut, tavern experience... And firewood medieval dynasty how much firewood per villager firewood stored in resource Storages adds up a resource used by villagers heating! As you can have more workers 2006, the only way of gaining Reputation is by Quests! In wicker baskets, looks good ) 0 %, she will leave, the! To learn the rest of the current one without emptying the storage first where they work they will raise skills... Ofmedieval Dynasty is attempting to be housed in order to keep in mind when the... System, if you have further question feel free to ask the and. Around 500 firewood daily in winter to keep in mind when managing the workforce `` 489 a,. Roasting all the meat myself a Dynasty point penalty ( I do it myself I dived by. Should consume about 336 / 35 = 9.6 which is about 10. sell. Completing Quests and completing to micromanage and put it into house chests, they can be., you will be where all your buildings will be displayed building could turn logs into firewood tavern or little! You want and it will show you how to start a village in Medieval Dynasty for. That as soon as you can focus the lumberjack is poor consume 14 x hr/day! Etc when I need to be a water carrier thus divided by.. Of any tier to satisfy their wood needs for heating the only way of gaining Reputation is to! Player will be forced from the valley and you will lose the game, from customization running... Planks to sticks etc when I need to be housed in order to keep their mood slipping... If I do n't be afraid to just drop the workers output down, firewood!

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